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Define strafe
Define strafe











Populates and returns an array with the current players in the instance. Returns the player count for the instance Returns if the player is on the ground or not Returns if the player is the instance Master Returns if the given player is the local or remote

Define strafe manual#

This is typically used when a behaviour is set to manual syncing mode.Ĭlass Properties ​ Type Triggers the serialization and transmission of any synced variable data to remote clients. Retrieves the type of the specified variable from the behaviour. GetProgramVariableType(string symbolName) SetProgramVariable(string symbolName, object value) SendCustomEventDelayedFrames(string eventName, int delayFrames, EventTiming eventTiming)Įxecutes a custom event on the behaviour after a frame delay. SendCustomEventDelayedSeconds(string eventName, float delaySeconds, EventTiming eventTiming)Įxecutes a custom event on the behaviour after a time delay, measured in seconds. SendCustomNetworkEvent( NetworkEventTarget target, string eventName) The rotation of the player's tracking pointĪ UdonBehaviour can be fetched with GetComponent.Ĭurrently does not support GetComponent()ĭetermines whether an object with an Interact event should accept pointer raycasts and show an interactable outline and tooltips. The position of the player's tracking point Returns the current server time in milliseconds.ĬalculateServerDeltaTime(double timeInSeconds, double previousTimeInSeconds)Ĭalculates the difference between two server time stamps as returned by GetServerTimeInSeconds(). Returns the current server time in seconds. Sets the provided player as the owner of the object SetOwner( VRCPlayerApi player, GameObject obj) Returns if the local player is the owner of the object Returns if the given player is the owner over the object IsOwner( VRCPlayerApi player, GameObject obj) Returns if the local player is the instance master Transform used to define where the user should be transported to when they are unseated Transform used to define where the user should be transported to when seated Is this a station that the user should be sitting in? Default value is true. If the user cannot exit the station by usual means, use triggers to unseat the user Used to override normal seating animations with a custom one. Default value is .ĭetermines if the user can switch stations when sitting in a station. Randomly shuffles each element in the array.Ĭlass / class Properties ​ Typeĭetermines if the player be able to move. This is typically used to check VRCPlayerApi objects after a player has left the instance, or GameObject objects that have been destroyed.

define strafe

Returns true if the specified object is valid and not a null reference, otherwise false. Creates a local, non-synced copy of an object.











Define strafe